Technology has become fundamentally important to art, design and culture and the skills associated with the once-separate creative and technical worlds increasingly overlap. This is a highly practical course with an emphasis on collaboration and experimentation. Students will benefit from the lecturers creative, academic and technical expertise, and they'll be encouraged to step out of their comfort zone and tackle something new.
Students will work with their peers on group projects and in the past students have made an interactive cushion, immersive VR and AR environments, Hololens environments, 360 videos, projection mapping projects, locative mobileapps, novel gaming environments and, wearable tech, that showed the news.
Middlesex welcomes students from any background into this course, in the past, for example, they have had journalists, artists, designers, programmers, marketing and TV executives, engineers biologists and teachers. It's an unusual opportunity for students with diverse skills to work together, and it's this variety that gives it so much character.
Level | Masters |
Discipline | Engineering |
Duration | 12 months |
Intakes | Sep |
Application Fees | GBP 0 |
Tuition Fees | GBP 15700 |
Campus | Main |
Language proficiency (minimum) | |
IELTS | 6.5 |
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TOEFL | 87 |
PTE | 58 |
Duolingo | Not Accepted |
Exam proficiency (minimum) | |
SAT | Not Required / Waiver |
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ACT | Not Required / Waiver |
GRE | Not Required / Waiver |
GMAT | Not Required / Waiver |
Minimum GPA - 70.0%
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